Nevada Patents
The following Nevada patents were granted in March 2016:
PAT. NO. | TITLE |
---|---|
RE45,955 | Dual high-K oxides with SiGe channel |
D752,523 | Vertical electrical connector housing |
D752,522 | Right-angle electrical connector |
D752,424 | Wire connecting device |
9,301,141 | Secure wireless network credential sharing |
9,301,116 | Method, apparatus, and system for detecting an automobile crash and transmitting an emergency communication |
9,300,994 | Methods and systems for viewing dynamically customized audio-visual content |
9,300,960 | Video codec systems and methods for determining optimal motion vectors based on rate and distortion considerations |
9,300,787 | Augmented device interaction through services |
9,300,782 | Communication maximization structure and system |
9,300,759 | API calls with dependencies |
9,300,643 | Unique credentials verification |
9,300,639 | Device coordination |
9,300,625 | Network address verification |
9,300,464 | Probabilistic key rotation |
9,300,103 | Electrical connector |
9,299,350 | Systems and methods for identifying users of devices and customizing devices to users |
9,299,331 | Techniques for selecting musical content for playback |
9,299,320 | Providing visual feedback on a display |
9,299,270 | Door vacancy indicator |
9,299,268 | Tagging scanned data with emotional tags, predicting emotional reactions of users to data, and updating historical user emotional reactions to data |
9,299,224 | Gaming system and method for providing a cascading symbol game with symbol class eliminations |
9,299,223 | Controlling bingo game interactivity |
9,299,220 | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
9,299,217 | Gaming terminal with rotatable lever handle |
9,299,216 | Method, system, and device for generating a current game display |
9,299,215 | Using non-wagering-game state for wagering games |
9,299,214 | Meter shield for use with gaming devices |
9,299,103 | Techniques for image browsing |
9,299,064 | Scoreboards for electronic games |
9,299,013 | Visual task feedback for workstations in materials handling facilities |
9,298,997 | Signature-guided character recognition |
9,298,980 | Image preprocessing for character recognition |
9,298,974 | Object identification through stereo association |
9,298,883 | Capturing data for individual physiological monitoring |
9,298,737 | Data set capture management with forecasting |
9,298,728 | Failover and recovery for replicated data instances |
9,298,723 | Deduplication architecture |
9,298,699 | Presentation of written works based on character identities and attributes |
9,298,504 | Systems, devices, and techniques for preempting and reassigning tasks within a multiprocessor system |
9,298,324 | Capacitive touch with tactile feedback |
9,298,280 | Method and apparatus for controlling a computing system |
9,298,216 | Electronic device cover with device activating mechanism |
9,297,998 | Electrode of an electrowetting device |
9,297,880 | Two axis interferometer tracking device and method |
9,297,657 | Personal communication system to send and receive voice data positioning information |
9,296,443 | Three-wheeled rear-steering scooter |
9,295,922 | Automation and motion control system |
9,295,657 | Epinephrine formulations |
9,295,297 | Adhesive mountable stack of removable layers |
Nevada Patent Applications
The following Nevada patent applications were published in March 2016:
PUB. APP. NO. | TITLE |
---|---|
20160094866 | USER INTERACTION ANALYSIS MODULE |
20160094708 | METHOD AND APPARATUS FOR CONTENT PRESENTATION IN ASSOCIATION WITH A TELEPHONE CALL |
20160094541 | DIGITAL CERTIFICATION ANALYZER |
20160093963 | ELECTRICAL CONNECTOR SYSTEM |
20160093395 | One Time Accessible (OTA) Non-Volatile Memory |
20160093274 | ELECTRONIC GUITAR PICK AND METHOD |
20160093173 | GAMING MACHINE FOR EXECUTING A FIGHTING GAME BASED ON A CHOICE SELECTED BY A PLAYER |
20160093172 | GAMING MACHINE |
20160093170 | GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAYER BONUS GAME |
20160093167 | SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT |
20160093165 | GAMING CHIP HAVING CAPACITIVE COUPLING AND RELATED METHODS |
20160093164 | SYSTEMS AND METHODS FOR POKER GAMEPLAY FUNDING |
20160093163 | GAMING MACHINE ALLOWING A PLAYER TO OPERATE A DISPLAYED MOVING BODY OBJECT |
20160093162 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE LEVEL SELECTION GAME |
20160093161 | METHODS OF ADMINISTERING A WAGERING GAME INCLUDING A DEALER PAYOUT |
20160093160 | METHODS AND SYSTEMS FOR WAGERING GAMES |
20160093158 | METHOD AND APPARATUS FOR COMMUNICATING INFORMATION ABOUT NETWORKED GAMING MACHINES TO PROSPECTIVE PLAYERS |
20160093154 | WAGERING GAME WEARABLES |
20160093153 | Method of Gaming, a Gaming System and a Game Controller |
20160093152 | GAMING MACHINES, METHODS OF GAMING AND GAMING SYSTEMS |
20160093151 | GAMING MACHINE AND A METHOD OF GAMING THEREON |
20160093150 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER |
20160093149 | Gaming System and Method of Gaming |
20160093148 | Method of Gaming, a Gaming System and a Game Controller |
20160093147 | Method of Gaming, a Gaming System and a Game Controller |
20160093146 | GAMING MACHINE THAT SHOWS CONSECUTIVE SYMBOLS OF SPECIFIC KIND |
20160093145 | GAMING MACHINE FOR PERFORMING FREE GAME TRIGGERED FROM NORMAL GAME AND METHOD OF CONTROLLING THEREOF |
20160093144 | GAMING MACHINE THAT CHANGES COLOR OF SYMBOL IN REARRANGING SYMBOLS |
20160093141 | SYSTEM AND METHOD FOR PROVIDING A GAME WITH SPLITTING SYMBOLS |
20160093140 | SYSTEM AND METHOD FOR PROVIDING A GAME WITH UNFOLDING SYMBOLS |
20160093139 | GAMING SYSTEM AND METHOD EMPLOYING MULTIPLE SYMBOL GENERATORS UTILIZED FOR MULTIPLE CONCURRENTLY PLAYED GAMES |
20160093138 | GAMING MACHINE EXECUTING LINK GAME ON COMMON SCREEN SHARED BY GAMING TERMINALS |
20160093136 | SYSTEM AND METHOD FOR AUTOMATIC EYE TRACKING CALIBRATION |
20160093135 | CASINO FLOOR SERVICE MANAGEMENT SYSTEM AND METHOD |
20160093134 | SYSTEM AND METHOD FOR PROVIDING A GAME WITH WARPING SYMBOLS |
20160093133 | Multi-Station Electronic Gaming Table With Shared Display and Wheel Game |
20160093078 | VIRTUAL WORLD GENERATION ENGINE |
20160092994 | COMPUTER PROGRAM, METHOD, AND SYSTEM FOR DETERMINING HOW A TAX EVENT AFFECTS A TAXPAYER’S TAX REFUND OR TAX OWED |
20160092993 | COMPUTER READABLE MEDIUM, SYSTEM, AND METHOD OF PROVIDING A VIRTUAL VENUE FOR THE TRANSFER OF TAXPAYER-SPECIFIC INFORMATION |
20160092827 | System, Method and Apparatus to Facilitate the Transfer of Items |
20160092156 | GAMING MACHINE, GAMING MACHINE CONTROL METHOD, AND GAMING MACHINE PROGRAM |
20160092080 | TOUCH INTERFACE FOR PRECISE ROTATION OF AN OBJECT |
20160092069 | MODIFYING WAGERING GAME GRAPHICS |
20160092065 | USER INTERFACE FEATURES IN A SYSTEM OF CONCURRENT GAMES |
20160091711 | ELECTROWETTING ELEMENT WITH A LAYER INCLUDING SILICON AND FLUORINE |
20160091709 | ELECTROWETTING DISPLAY DEVICE |
20160091517 | Blood Testing System and Method |
20160091516 | Blood Testing System and Method |
20160091515 | Blood Testing System and Method |
20160091514 | Blood Testing System and Method |
Nevada Patents — Definitions
Nevada patent applications are applications that have been filed with and published by the U.S. Patent and Trademark Office and list either an inventor, applicant or assignee that has a Nevada address. Although most applications are published, a small percentage (about 7% nation wide) are not published for various reasons. Patent applications are generally published 18 months after the first priority date of the application. Published applications have not necessarily been examined and some applications will be abandoned after publication. Nevada patents are granted U.S. patents that list either an inventor, applicant or assignee that has a Nevada address.
More Information
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