Virtual Currency Patent Index October 2014
3 virtual currency patent were granted in October. This is a decreased of 5 from September.
10 virtual currency patent application were published in October. This is a decrease of 2 from September.
Selected Virtual Currency Patents
|8874477||Multifactorial optimization system and method||None|
|8858314||Video game with expedited combat||DeNA Co., Ltd.|
|8851978||System and method for the provision of time-based awards in an online game||Kabam, Inc.|
Selected Virtual Currency Patent Applications
|20140324600||Method for Monetization of Avatar Customization on a Web Site|
|20140323226||SYSTEMS AND METHODS TO SEND GAME INVITATIONS|
|20140323224||VIDEO GAME WITH EXPEDITED COMBAT|
|20140316965||Method and System for Managing Sovereign/Non-Sovereign Dual Debit Accounts|
|20140316869||Method for Managing Customer Engagement|
As we use it here, “virtual currencies” include digital currencies, cryptocurrencies and other innovative electronic currencies. Virtual currencies may include Bitcoin, Darkcoin, Dogecoin, Litecoin, Mastercoin, Namecoin, NXT, Peercoin, Ripple, etc.
We try to limit the Virtual Currency Patent Index to patents and patent applications that are substantially related to virtual currencies. Patent records that make only a passing reference to a virtual currency are generally not included. Please let us know if we have missed any important patents.
The Virtual Currency Patent Index tracks patent applications and patents that have been published or granted by the U.S. Patent and Trademark Office. Although most applications are published, a small percentage (about 7% nation wide) are not published for various reasons. Patent applications are generally published 18 months after the first priority date of the application. Published applications have not necessarily been examined and some applications will be abandoned after publication. Once an application is examined and approved and all fees and formalities have been satisfied, the Patent Office grants a patent.
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